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While the occasional traffic switch allows for a change of direction at forks in the road, largely your warriors plod along toward the right side of the battlefield, only stopping when coming into contact with enemies. Eschewing the waypoints and wayward pathfinding of many RTS titles, units in Sword & Soldiers II move along a two-dimensional route. One of the most noticeable differences is the simplification of troop commandeering as well as the placement of resource gathering facilities. It also draws focus on the strengths and weakness of each contentious combatant, as each soldier pushes the player that much closer to victory.
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The result is a title that offers a refreshing amount of accessibility. But with the release of Sword & Soldiers II for the Nintendo Wii, Dutch developer Ronimo Games pares down many of the fundamental mechanics of the real-time strategy game.
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Typically, the industry employs an additive approach, with developers layering new gameplay mechanics onto pre-existing genres.
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